Fallout 4 Vault Slot Machine

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  1. The Vault Slot Machine
  2. Fallout 4 Vault 88 Slot Machine
  3. Fallout 4 Vault 88 Slot Machine
  4. Fallout 4 Slot Machine Experiment
Slot machine
Used forSlots
Base ID000cd348 (black)
000cd349 (red)
000da11a (green)
000d7e47 (blue)
000cd80e (yellow)
00120423 (broken)
00120424 (broken)
0010c948 (Ultra-Luxe)
00162ca1 (5 tables)
00162ca2 (3 tables)
00162ca3 (3 tables)
00162ca4 (4 tables)
00162ca5 (4 tables)
00162ca6 (4 tables)

You can even re-use this same terminal throughout Fallout 4 Vault-Tec Workshop, attaching it to whatever the new device is that the mission requires. With that you should be all set. Fallout 4 Vault-Tec Workshop has a lot of new stuff, but most of it is optional. If anything troubles you too much be sure to let us know in the comments. Time to start the final experiment for Overseer Barstow in Vault 88. To build the Slot Machine Prototype you will need: 4 Steel, 2 Circuitry, 2 Gears, 2 Screws and 3 Plastic. Once again, construct it nearby a generator previously used for another experiment. This just makes it easier to connect to a terminal and power both at the same time. Clem will use the slot machine for an hour. Speak to the Overseer after an hour, and she will check in with Clem. If you've chosen parameters during the experiments that are against the Overseer's.

A slot machine or simply slots is a casino gambling machine with three or more reels which spin when a button is pushed. Slot machines are also known as one-armed bandits because they were originally operated by a lever on the side of the machine (the one arm) instead of a button on the front panel, and because of their ability to leave the gamer penniless. They appear in Fallout, Fallout 2, Fallout: New Vegas its add-onDead Money, the Fallout 4add-onVault-Tec Workshop, and Fallout 76 in Vault 51.

  • 1Betting
  • For Fallout 4 on the PlayStation 4, a GameFAQs message board topic titled 'Slot Machines'.
  • In a long overdue move, the Sole Survivor now gets to build up his own shiny vault in Fallout 4 (complete with horrifyingly unethical experiments) thanks to the Vault-Tec Workshop DLC.Ready to get started putting your test subjects through a variety of humiliating and dangerous tests for the good of science?

Betting

Bets can range from 1 - 200 chips. Chips must be purchased from the casino cashier being frequented.Note that if you are having trouble finding the cashier look for a person behind a barred counter.

Payouts

Payouts are calculated by the bet amount and the payout multiplier.

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SymbolPayout Multiplier
Bet x 2
Bet x 5
Bet x 10
Bet x 10
Bet x 20
Bet x 30
Bet x 40
Bet x 60
Bet x 100
Hidden/No-Win Symbol

Players should be aware that there is an additional no-win symbol on the reels that is not mentioned by the game. Players not familiar with slot machines may wonder why the symbols do not always line up. This is due to the fact that the divider 'line' in between the mentioned symbols is also a symbol. If one of the 'lines' falls in between the indicator arrows on the slot machine then the only way for a player to win any money is with Cherry symbols.

Locations

Slots can only be played at the following locations:

  • Sierra Madre CasinoDead Money

Notes

The Vault Slot Machine

  • Pre 1.4.0.525 patch slots could be the most lucrative method of gambling at the casinos. Winning a large payout could allow you to greatly exceed the limit at which the casinos will ban you from further play. The max bet of 200 caps with a 3x Orange spin would pay out 32,000 caps, several multiples greater than the banning limit at most casinos.
  • As of the version 1.4.0.525 patch, slots payout about the same as roulette when betting 200 caps inside on a single number. The max bet of 75 caps with a 3x Orange spin will pay out 7,500 caps.
  • Normally, as you reach certain thresholds of net winnings in a casino, you will be stopped by the Floor Manager and offered increasing rewards followed by an eventual ban. Winning a large payout, however, may cause you to skip certain rewards, or even be immediately banned. This may prevent you from receiving the High Roller's suite in The Tops.
  • Reloading a save game while in a casino causes a 60-second cool-down on all the gambling stations, preventing their use. The slot machine displays the message 'The machine appears to be taking a minute to reset itself as an anti-cheating measure. Time remaining XX' (XX being the amount of time remaining, starts at 60). This is to discourage players from saving after every win and loading after any loss in order to ensure a monetary gain. On the 360, this cool-down period can be avoided by resetting the clock on the 360 to earlier than when the game was actually saved (will not work if connected to Xbox Live, because this automatically corrects the 360's internal clock).
  • Ultra-Luxe has no slot machines. They are likely considered too noisy and garish for the society's premises.
    • There is a seemingly unused slot machine model in the GECK called 'ULTRASlotMachine05', implying that it might have originally been planned for the Ultra-Luxe to have slot machines. See below for a render of the Ultra-Luxe slot machine.
  • Even though the in-game tip only states that Luck 'slightly' influences the outcome of gambles, it seems that its influence on slots is almost decisive. It will usually only take a dozen spins for a character with 10 Luck to hit a jackpot in any casino.

Behind the scenes

  • James Garcia created the 3D model.[1]

Bugs

  • Sometimes the game will glitch and won't pay you when it has landed on three oranges. It also might pay you for landing on two and a No-Win symbol close to the other orange.
  • Sometimes when attempting to play slots, an error with occur preventing you from playing. When selecting the slot machine, a Pip-Boy face will give an error stating 'Invalid Chip in CasinoData List!'

Gallery

  • Blue diamonds variant

  • Green sevens variant

  • Red diamonds variant

  • Yellow sevens variant

  • Sierra Madre slot machine

  • Ultra-Luxe slot machine Cut content

References

Retrieved from 'https://fallout-archive.fandom.com/wiki/Slot_machine_(Fallout:_New_Vegas)?oldid=2139836'
The vault slot machine

The Vault-Tec Workshop add-on for Fallout 4includes several settlement-boosting experimental prototypes your Sole Survivor can tinker with.

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Fallout 4 Vault Slot Machine

These four unique machines can make your settlers happier, provide cash bonuses, or even kill dwellers if you select certain variations. The in-game notes are extremely vague, only hinting at the actual results of these experiments. If you’re sick of guessing and want to know exactly how experiments provide benefits (or don’t), check out the full list of rewards and results below.

Explore Gameranx’s massive list of guides, how-to’s, secret locations, and everything else a fresh Vault 111 escapee needs to thrive on the Fallout 4 Ultimate Commonwealth Guide and become a true post-apocalyptic survivor.

Uncover everything you need to know about the Vault-Tc Workshop DLC with these guides on Gameranx:

Vault-Tec – All Experiment Rewards & Results

Fallout 4 Vault 88 Slot Machine

Note: All experimental prototype variations are chosen during the quests given by Overseer Barstow in Vault 88. Once a choice is locked-in, it cannot be changed and will remain the same. Reload a save before completing the quests for Overseer Barstow to select different prototype variants.

Power Cycle 1000:

  • Prototype [Generic]:
    • Construction: (4) Steel, (3) Screws, (2) Rubber, (2) Copper
    • Results: Assign settlers to work on the Power Cycle to produce 2 Power (Only during daylight hours.)
  • Additional Power:
    • Construction: (4) Steel, (3) Screws, (2) Rubber, (4) Copper
    • Results: Assign settlers to work on the Power Cycle to produce 4 Power (Only during daylight hours.)
    • WARNING: Sustained use will KILL SETTLERS.
  • Sustained Use:
    • Construction: (4) Steel, (3) Screws, (2) Rubber, (2) Copper, (4) Buffout
    • Results: Assign settlers to work on the Power Cycle to produce 2 Power
    • WARNING: Sustained use will KILL SETTLERS.
  • Environment Enhancement:
    • Construction: (4) Steel, (3) Screws, (2) Rubber, (2) Copper
    • Results: Assign settlers to work on the Power Cycle to produce 2 Power (Only during daylight hours.)

Soda Fountain:

  • Prototype [Generic]:
    • Construction: (6) Steel, (3) Glass
    • Results: Assign settlers to work on the Fountain — Requires 2 Power, Produces 5 Happiness
  • Appetite Suppressant:
    • Construction: (6) Steel, (3) Glass
    • Results: Assign settlers to work on the Fountain — Requires 2 Power, Produces 1 Food
  • Mood Enhancement:
    • Construction: (6) Steel, (3) Glass
    • Results: Assign settlers to work on the Fountain — Requires 2 Power, Produces 15 Happiness
  • Caffeinated:
    • Construction: (4) Steel, (3) Screws, (2) Rubber, (2) Copper
    • Results: Assign settlers to work on the Power Cycle to produce 2 Power (Only during daylight hours.)

Phoropter:

  • Prototype [Generic]:
    • Construction: (4) Steel, (25) Nuclear materials, (3) Glass, (2) Aluminum
    • Results: Assign settlers to work on the Phoropter — Requires 3 Power, Produces 5 Happiness
  • Subliminal Messaging:
    • Construction: (4) Steel, (5) Nuclear materials, (3) Glass, (2) Aluminum, (2) Circuitry
    • Results: Assign settlers to work on the Phoropter — Requires 3 Power, Produces 15 Happiness
    • Unconfirmed, but may cause death following sustained usage.
  • Vault Monitoring:
    • Construction: (4) Steel, (25) Nuclear materials, (3) Glass, (2) Aluminum
    • Results: Assign settlers to work on the Phoropter — Requires 3 Power, Produces 5 Happiness
  • Eye Care:
    • Construction: (4) Steel, (2) Nuclear materials, (3) Glass, (2) Aluminum
    • Results: Assign settlers to work on the Phoropter — Requires 3 Power, Produces 10 Happiness

Slot Machine:

Fallout 4 Vault 88 Slot Machine

  • Prototype [Generic]:
    • Construction: (4) Steel, (2) Screws, (3) Plastic, (2) Gears, (2) Circuitry
    • Results: Requires 1 Power, Produces 10 Happiness
  • Indentured Servitude:
    • Construction: (4) Steel, (2) Screws, (3) Plastic, (2) Gears, (2) Circuitry
    • Results: Requires 1 Power, Produces 29 Caps Daily (Collect from the Workshop)
  • Profiling:
    • Construction: (4) Steel, (2) Screws, (3) Plastic, (2) Gears, (2) Circuitry, (2) Glass
    • Results: Requires 1 Power, Produces 5 Happiness & 10 Caps (Intermittently)
  • Lost Revenue:
    • Construction: (4) Steel, (2) Screws, (3) Plastic, (2) Gears, (2) Circuitry, (500) Bottlecaps
    • Results: Requires 1 Power, Produces 15 Happiness

Fallout 4 Slot Machine Experiment

Source: [1]