Sonic The Hedgehog Slot Machine

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Description The Selection Machine's function is to randomly select one of Eggman's robots whenever he needed one to help him with his plans to conquering the world or at least defeat Sonic the Hedgehog and his friends. It highly resembles a slot machine and is built into his base. The Sonic picture goes into a run, then a spin, followed by a trail of numbers, words and little pictures which likely light up when the machine is played. You can see '15 Pounds', 'Loop Loop', 'nudge spinner' a ring bonus, a ring chart, and the three wheels in the center for play. Knuckles' Chaotix is a 1995 side-scrolling platform game developed by Sega for the 32X. A spin-off from the Sonic the Hedgehog series, it features Knuckles the Echidna and four other characters known as the Chaotix, who must prevent Doctor Robotnik and Metal Sonic from obtaining six magic rings and conquering a mysterious island.

English • ‎español • ‎한국어
Sonic & Knuckles

Developers: Sonic Team, Sega Technical Institute
Publisher: Sega
Platform: Genesis
Released in JP: October 28, 1994
Released in US: October 18, 1994
Released in EU: October 18, 1994
Released in AU: November 19, 1994
Released in KR: October 18, 1994

This game has unused areas.
This game has unused playable characters.
This game has unused graphics.
This game has unused music.
This game has debugging material.
This game has a hidden sound test.
This game has a hidden level select.

This game has a prototype article

Sonic & Knuckles is a stand-alone expansion pack from Sonic the Hedgehog 3 that is a good game in its own right, but when combined with Sonic 3 becomes what could arguably be the best Sonic game ever.

  • 6Unused Sprites
  • 8Unused Zones
  • 9Unused Areas
  • 10Misplaced Objects

Level Select

The level select can be accessed by starting the game and grabbing one of the lifts in Mushroom Hill Zone. Once you have grabbed a lift, press Left, Left, Left, Right, Right, Right, Up, Up, Up. If done correctly, you should hear a ring chime.

When paused, you can perform the following actions:

  • A - Return to title screen.
  • B - Play at half-speed.
  • C - Advance by one frame.

Press Start to pause, then A to return to the title screen. At the title screen, press A + Start to access the level select. From there, you can press C to choose between Sonic (01) and Knuckles (03) only, and trying to select Sonic & Tails (00) or Tails (02) will give you Sonic alone. The Sonic 3 zones are also listed here, but choosing any of them will redirect you to Mushroom Hill. Entries in the sound test which will normally have songs only heard in Sonic 3 and Drowning are empty and unplayable.

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Notes about the levels:

  • Lava Reef Act 3 goes to the boss room. Knuckles cannot select this level.
  • Lava Reef Act 4 goes to Hidden Palace Zone. Each character goes to their respective entrance in the level.
  • Sky Sanctuary Act 1 is Sonic's level and Act 2 is Knuckles'. Sonic cannot go to Knuckles' level and vice-versa.
  • Knuckles can enter Death Egg, but he cannot defeat the Act 1 boss (he cannot jump high enough to hit the boss in the first phase).
  • If Sonic beats The Doomsday Zone, the bad ending will play if you don't have all the Chaos Emeralds.
  • The Doomsday Act 2 leads to the final boss of Death Egg. If Knuckles defeats the boss, the game will reset to the SEGA screen.
  • Knuckles cannot enter either level of The Doomsday.
  • Bonus 1 goes to the Glowing Spheres game. Bonus 2 goes to the Slot Machine game. Finishing each stage will restart it.
  • The only remnants of the Sonic 3 zones are the patches made to various zones. These still rely on the data from Sonic 3.

Debug Mode

Debug mode cannot be unlocked by normal means. It can only be unlocked using two means:

  1. By using the Game Genie code RFTT-A6XW, then pressing A + Start on the title screen or when in the level select.
  2. By utilizing a glitch in Sonic 3 & Knuckles whereby placing a long string of 'S' monitors in a row using debug mode, followed by spindashing into them, will cause the game to crash with a garbled screen. Pressing the Start button on this screen will load Sonic & Knuckles with level select and debug mode enabled. Using the Wii Virtual Console's 'Lock-on Menu', it is shown that the game still thinks that it's locked on to Sonic 3.

When in debug mode there, you can enter both normal and edit mode in-game. Normal mode is similar to normal gameplay but with added debug features, while edit mode is a mode where you can place objects anywhere in the level.

When in normal mode:

  • Press A to reverse gravity (reaching the top of the level will kill you as if you fell off a bottomless cliff).
  • Press B to enter edit mode.
  • Press B + C to play through all the frames of the current characters' animations. (May work in edit mode, needs testing!)

When in edit mode:

  • The coordinates of the current object are shown by the top line of hex digits in the HUD.
  • The coordinates of the current viewport are shown by the bottom line of hex digits in the HUD.
  • Press A to cycle forwards through the object list.
  • Press A + C to cycle backwards through the object list.
  • Press B to enter normal mode.
  • Press C to place the current object shown.

You can use debug mode to enter any level a character would normally not be able to enter (see above), though in some cases this causes player sprites to become corrupted.

Entering edit mode during some parts of the game (such as the light tubes in Death Egg) will crash the game.

8th Special Stage

If Sound Test is enabled, and any of the Special Stage options is selected, Sonic or Knuckles is taken to the 1st Special Stage. The end of it however, spawns a Yellow Super Emerald. This is when the Special Stage is marked as clear, but the normal Chaos Emerald amount doesn't rise. The Super Emerald amount will rise, but it has pretty much no effect due to Super Emeralds being unobtainable. This bug will allow access to a hidden Special Stage and allow for the 8th Emerald to be collected once the other six have, though.

It is also possible to access this Special Stage by enabling debug mode above, then setting the Sound Test selection to 07 and pressing A + Start while selecting any of the Special Stage options.


As with Knuckles being unavailable in Sonic 3 but with a few leftovers, Tails is not available in this game. Unlike Knuckles in Sonic 3, however, he is in an actual playable form! Unfortunately, most of his sprites are missing and are replaced with corrupted graphics.

If the Pro Action Replay code FFFF09:02 is used in Sonic & Knuckles, Tails will be usable, but just about every sprite of his except the transformation sprite will be missing, basically rendering him invisible (unlike when a savestate is used; a different, glitchy sprite is used in place of Tails' original one). There are four exceptions:

  1. Tails' sprites used at the end of Sky Sanctuary Zone to run around the collapsing pillar are actually stored in the S&K ROM, and therefore are visible. The same sprites are also used in the same context in Lava Reef Zone.
  2. Tails' hanging sprites from Sky Sanctuary are also visible.
  3. Tails hanging onto the mushroom paragliders in Mushroom Hill Zone.
  4. In Tails' bad ending, you can see him normally when he and Sonic fly away from the island.

Hidden Palace's Hidden Area


There's a hidden area in Hidden Palace Zone that is only accessible by debug mode or having Tails in Sonic 3 & Knuckles.

Casino online ?????? ?. Just before entering the inside of Hidden Palace, fly from the two steps left until a ledge is reached. Walk left and six power-up monitors will appear, mostly shield monitors (Ring, Bubble, Fireball). In some of the S&K prototypes, an 'S' monitor is present instead of the Speed Shoes.

If you run right, leap off the ledge, and keep running right, you will find two Ring monitors and a 1-up monitor.(video)

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Unused Sprites

Super Sonic slot machine panelReel image for the slot machine bonus stage. Never used in-game.
F-ballAn unused gumball intended for the glowing spheres bonus stage. It can be placed in debug mode, but does nothing.
S-ballAn unused gumball found in the glowing spheres bonus stage.
PlatformAn unused platform intended for the glowing spheres bonus stage. It can be placed in debug mode, and stood on.
Death Egg Hologram ProjectorA machine that displays a hologram of the Death Egg, a reference to Star Wars. It can be found by hex-editing a savestate of Death Egg's Act 2. At address A500 replace 01 with E5, and the most northwestern piece will change to this.
Slot machine pocketThis object has no functionality and acts like a solid block. It is found in the Slot Machine Bonus Stage with an object ID of 09. It appears to be based on the slot.
Hei Hou piecesA set of unused sprites for the Mushroom Hill mid-boss can be found in the Sub-Boss object data. Some sprites have minor differences from the final version. The body and head are displayed as separate sprites here, unlike the final version of the boss.
FBZ2 boss headA sprite from Flying Battery Zone 2's boss which goes unused due to a programming oversight. It can be restored by using the Pro Action Replay code 067C04:0829. Once restored, it will be seen when it does its swinging attack.
Egg Golem pieceA kind of 'screw' that should complete the body of the Egg Golem, the boss of Sandopolis Zone Act 2, is not present, but its sprite is loaded and the object has a sub-value to load it.
LRZ2 Stepping StoneA lava stepping stone for Lava Reef Zone Act 2. Though stepping stones appear in Act 1, they do not appear anywhere in Act 2, thus this Act-specific sprite goes unused. It can be placed in debug mode.
Eggrobo jumpingEggrobo never jumps in the game, so this sprite goes unused.
Knuckles intro cutsceneUnused Knuckles cutscene sprite for Mushroom Hill Zone Act 2.
Black & white KnucklesKnuckles also has a black & white version of his death sprite, which, you guessed it, isn't used.
(Source: Sonic Retro)

Hidden Message in Slot Machine Bonus

Japanese characters are used as placeholders for slots animations. Read from top to bottom and from left to right, they are the first few parts of the Iroha poem.

Unused Music

A short 'Game Clear' jingle heard by playing sound 32 in the Sound Test. Though Sonic 3 used this sound ID for its own jingle played after defeating the final boss, it isn't used in Sonic & Knuckles at all. A longer version of this jingle can be heard at the end of the credits medley, though.

Unused Zones

There are a few acts that go unused.

The True Doomsday Act 2

Contrary to what the level select would lead you to believe, the real Doomsday Act 2 is inaccessible by normal means (unless a glitch is used or using patch code FFFE10:0C01). The level is basically empty except for some chunks off-screen. Super Sonic dies shortly after transformation due to being given 0 rings at the start of the level.

Slot Machine Bonus Stage Act 2

Basically the same as the regular version.

Glowing Spheres Act 2

The only major difference is the different spawn point, which places you inside a wall.

ID 0D Act 1

Crashes on entry, presumably before the title card even loads. This zone uses Angel Island graphics (which are non-existent in S&K) as a placeholder, which is one of the reasons the Act crashes. The only thing this act is ever used for is giving Hidden Palace its own title card. In Sonic 3, this zone has its own unique ring layout, possibly suggesting it was something entirely different at one point in development. For reference, ID 0D Act 2 is the ending sequence for Sonic.

Gumball Machine Bonus stage

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This bonus stage was in Sonic 3 (alone) and in Sonic 3 & Knuckles. It goes absent in this game and simply crashes on the title card.

Sonic The Hedgehog Movie Rating

Unused Areas

Lava Reef Zone Act 1

There are three empty bonus rooms in Lava Reef Act 1. They appear to have been used to hold Special Stage rings at some point in development. Inside, there are tunnels that would have allowed you to enter and exit them, except that they have been blocked off by invisible solid objects. They appear to be remnants from an early version of the stage, like the one that was restored from the Sonic 3 Nov 3rd, 1993 prototype. The locations are as follows:

  1. To the right of the first Spin Dash elevator at coordinates 09C005C0.
  2. To the right of the Spin Dash elevator encountered after the driller badnik, at coordinates 13C00740.
  3. Beneath the crushers on the top path shortly after Sonic's path splits into two, at coordinates 21400540.

Death Egg Zone Act 1

At the top of the first wide conveyor belt elevator sequence in the Act is a hidden room containing two ring monitors and an invincibility monitor. However, the corridor leading to the room is completely blocked off by spikes, making the room impossible to get into without debug mode.

Misplaced Objects

Sonic The Hedgehog Character Wiki

Flying Battery Zone Act 1

FinalSonic 3 Nov 3, 1993 and Final
Combining the Flying Battery layout of Sonic 3 Nov 3,1993 with the objects in final release and then we get a unused thumbnail image in Sonic 3!!!

There are two yellow springs buried in the ground near the first giant purple tube.

Sonic The Hedgehog Slot Machine

Act 1Act 2
Near the end of Act 1 there are 2 misplaced spikes buried in the ground. Compared to the old prototypes, the level design has not changed. But then how did they get there?
In Act 2 we have the answer, for some mysterious reason the developers misplaced the objects and a copy mysteriously ended up there. Something similar was also seen in Casino Night Zone Act 2 in Sonic 2, where the misplaced rings would fit into Act 1.

Sonic Hedgehog Characters

Mysterious spikes are hidden in the floor of Flying Battery Zone 1.

Death Egg Zone Act 1

Sonic The Hedgehog Toys

There are three rings placed in the floor under the first black antigravity ball. It is possible to collect these rings by returning to this point with a Lightning Shield.

Sonic 3 Level Select Code

The Sonic 3 level select code.. code is still present in the ROM and can be reactivated via hacking. Interestingly, it was updated to work on the Sonic & Knuckles title, and to be inputted at all times in the Sonic 3 title (unlike Sonic 3 Alone, in which you can only input it after the Sega logo but before the title screen appears, which is made harder via the ridiculous number of lag frames).

The Sonic the Hedgehog series
Sega GenesisSonic the Hedgehog • Sonic the Hedgehog 2 (Prototypes) • Sonic the Hedgehog 3 (Prototype) • Sonic & Knuckles (Prototypes) • Sonic 3 & Knuckles • Sonic 3D Blast (Prototypes) • Sonic Spinball (Prototype)
Dr. Robotnik's Mean Bean Machine (Prototype) • Sonic Classics
Sega Master SystemSonic the Hedgehog • Sonic the Hedgehog 2 • Sonic Chaos (Prototypes) • Sonic Blast • Sonic Spinball
Dr. Robotnik's Mean Bean Machine • Sonic's Edusoft
Game GearSonic the Hedgehog (Prototype) • Sonic the Hedgehog 2 (Prototype) • Sonic Chaos (Prototypes) • Sonic Triple Trouble (Prototypes)
Sonic Spinball (Prototype) • Sonic Drift 2 • Sonic Labyrinth • Sonic Blast (Prototypes)
Dr. Robotnik's Mean Bean Machine • Tails' Skypatrol • Tails Adventures
ArcadeSegaSonic Cosmo Fighter • SegaSonic the Hedgehog (Prototype) • Sonic Championship • SegaSonic Bros.
Sega CDSonic the Hedgehog CD (Prototypes‎)
32XKnuckles' Chaotix (Prototypes)
Sega PicoSonic the Hedgehog's Gameworld • Tails and the Music Maker (Prototypes)
WindowsSonic the Hedgehog CD (1996, 2011) • Sonic's Schoolhouse • Sonic & Knuckles Collection • Sonic 3D Blast • Sonic R
Sonic Heroes • Sonic Riders • Sonic Adventure DX: Director's Cut (2004, Demo, 2011) • Sonic Adventure 2
Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic the Hedgehog 4 - Episode II (Prototype) • Sonic Generations (Demos) • Sonic Lost World • Sonic Mania • Sonic Forces • Sonic & Sega All-Stars Racing • Sonic & All-Stars Racing Transformed • Team Sonic Racing
Sega SaturnSonic X-treme • Sonic 3D Blast (Prototype) • Sonic Jam (Prototype) • Sonic R (Preview)
Game.comSonic Jam
DreamcastSonic Adventure (Prototypes) • Sonic Adventure 2 (Prototypes) • Sonic Shuffle (Debug Version)
Neo Geo Pocket ColorSonic the Hedgehog Pocket Adventure (Prototypes)
Game Boy AdvanceSonic Advance (Prototype) • Sonic Advance 2 • Sonic Advance 3 (Prototype) • Sonic Battle • Sonic the Hedgehog Genesis
GameCubeSonic Adventure 2: Battle (Demo) • Sonic Adventure DX: Director's Cut (Prototypes) • Sonic Heroes (Prototypes)
Shadow the Hedgehog • Sonic Mega Collection (Prototype) • Sonic Gems Collection • Sonic Riders
PlayStation 2Sonic Heroes • Shadow the Hedgehog • Sonic Riders • Sonic Riders: Zero Gravity • Sonic Unleashed • Sonic Gems Collection
XboxSonic Heroes • Shadow the Hedgehog • Sonic Riders
Nintendo DSSonic Rush (Demo) • Mario & Sonic at the Olympic Games (Beijing 2008) • Sonic Chronicles: The Dark Brotherhood
Sonic & SEGA All-Stars Racing • Sonic Classic Collection
PlayStation PortableSonic Rivals
Xbox 360Sonic the Hedgehog (Demo) • Sonic Unleashed (Preview) • Sonic & Sega All-Stars Racing • Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic Generations (Demos) • Sonic Adventure 2 • Sonic & All-Stars Racing Transformed
WiiSonic Unleashed • Sonic Colors • Beijing 2008 • London 2012 • Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic & Sega All-Stars Racing • Sonic and the Black Knight • Sonic Riders: Zero Gravity
PlayStation 3Sonic the Hedgehog • Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic Adventure 2 • Sonic Generations (Demos) • Sonic & All-Stars Racing Transformed
Nintendo 3DSSonic Generations • Sonic & All-Stars Racing Transformed
Wii USonic Lost World • Sonic Boom: Rise of Lyric • Sonic & All-Stars Racing Transformed
Nintendo Switch, PlayStation 4, Xbox OneSonic Mania
J2MESonic the Hedgehog Mobile • Sonic Jump
LeapFrog SystemsSonic X • Sonic the Hedgehog
N-GageSonic N
iOS, AndroidSonic the Hedgehog 4 - Episode I (Prototypes) • Sonic the Hedgehog • Sonic the Hedgehog 2 • Sonic the Hedgehog CD
Sonic Jump • Sonic Dash • Sonic Runners
Plug & PlaySuper Sonic Gold
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